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D.P. Rowell

the realms


In New Eden, mankind holds a unique position among the realms of Melodor. They were the first beings to stir in this divine tapestry, and the Great Eimai forged with them a covenant unlike any other. To humanity alone were granted the pholythysts—the chime stones, as they’re commonly known—crystalline artifacts that harness both Song and Light, the twin forces that form the foundation of all creation.


This gift came with profound responsibility. Eimai’s mandate was clear: the chime stones were to be wielded in service of order, to cultivate abundance that would nourish all realms. Yet humanity’s inherent fallibility proved a crucial weakness. When their corruptible hearts threatened to unravel creation itself, the ethereals intervened, establishing the paradisians as guardians to prevent mankind from unwittingly destroying themselves and the delicate balance of existence.

Now humanity stands at a crossroads, no longer alone in their sacred charge but part of a greater fellowship. Alongside the diverse peoples of Melodor’s realms, they strive to transform chaos into harmony and confront their ancient adversaries—the felled spirits whose malevolence threatens all of creation. Their journey is one of redemption and restoration, seeking to fulfill their original purpose not through solitary strength, but through unity with all of Melodor’s children.


In the heart of Melodor lies Arborland, an ethereal forest where reality intertwines with mortal virtue. Here dwell the arborians, distinguished by their charred-orange skin, luminous teal hair, and majestic antlers that mirror the branching canopy above. These forest sentinels tend to a garden unlike any other—one where fruit springs not from earthly nourishment, but from the seeds of human goodness.


The true nature of their sacred grove remains enigmatic. None can say with certainty whether each tree represents an individual soul’s journey, or if the entire forest pulses with humanity’s collective moral heartbeat. What the arborians know with absolute clarity is their divine charge: to combat the insidious Rot—a corruption that feeds the malevolent felled spirits who spread darkness across the realms.

Like the slow, deliberate growth of the trees they tend, arborians approach both combat and cultivation with profound patience. Their rootwielding abilities, while powerful enough to raise or destroy massive trees in moments, are employed with the same methodical care one might use to nurture a delicate sapling. They are not warriors of swift retaliation, but rather guardians who wait for the perfect moment to strike—much as a gardener knows the precise season for every action. This unwavering patience, their most cherished virtue, extends to their deep understanding of the earth’s bounty, which yields both powerful medicines and potent poisons.

When human virtue flourishes, the forest responds in kind. Glowberries—the luminous fruit of righteous deeds—illuminate the darkest corners of Arborland, providing sustenance that transcends seasons and empowering the arborians’ rootwielding abilities. These starlight fruits serve as both literal and metaphysical light in the darkness, their radiance a testament to the enduring power of goodness in Melodor.


In the starlit expanse between waking and dreaming lies Somnivale, a celestial oasis where the Nightguard maintain their eternal vigil over mankind’s dreams. These insectoid sentinels are the custodians of imagination itself, their gossamer wings reflecting the cosmic light of their astral home.


Humanity’s dreams are more than mere fantasies—they are wellsprings of creative energy that sustain Somnivale’s very existence. Through these dreams, the Nightguard traverse the boundless landscapes of human consciousness, their compound eyes uniquely adapted to decode the symbolic language of the sleeping mind. They are both scholars and warriors: interpreting the encrypted messages of history and futurity hidden in dreams, while defending these delicate mindscapes from the Felled—entities that seek to suffocate human imagination.

Within dreams, reality bends to imagination’s will. Any construct of human thought can be manifested and retrieved, becoming tangible within Somnivale’s boundaries. Yet the Nightguard’s power comes with strict limitations. They navigate the dreaming realm blind to both the dreamer’s identity and their place in the temporal stream, bound by ancient laws to remain passive guardians rather than active participants in the dreams they protect.

Most extraordinary are the rare occurrences known as bridged dreams—only three documented in all of history—where the boundaries of time fray, allowing two Nightguard from different eras to encounter each other within a single dream. These moments offer brief windows for direct communication across time itself, even enabling one guardian to follow another back to their native era. However, such temporal passages exact a heavy price: the traveling Nightguard’s memories are erased, leaving them with only their core identity and purpose intact.

In the realm of Ethersong, where reality itself resonates with ancient harmonies, the voxans have attuned their existence to the fundamental force known as Song. Their homeland defies conventional physics—a vast expanse of floating islands suspended in perpetual mist, held aloft by ethereal acoustics that transform the very air into a celestial symphony.

These remarkable beings bear the mark of their melodious heritage in their very form. Their veins pulse with electricity-like energy, tracing luminous patterns beneath their skin, while their hair defies terrestrial nature—each strand beginning solid but dissolving into living cloudstuff as it extends outward, creating halos of mist that drift and dance with their movements.

Through their profound connection to Song, voxans command sound itself with masterful precision. They can orchestrate acoustic forces powerful enough to lift massive airships or shatter solid matter with perfectly pitched frequencies. Yet their abilities extend far beyond mere manipulation of sound waves—they are conduits for a more primordial power.

For Song, in its truest essence, is the eternal melody first sung by Eimai, Creator of the Realms. This divine music serves as the fundamental ordering force of all Melodor, weaving through reality as both physical law and moral truth. Voxans view their acoustic abilities not merely as tools, but as a sacred trust. Their culture revolves around the philosophy of harmonizing with this cosmic Song, seeking to align their lives with its patterns of goodness and truth. To a voxan, mastery of sound is inseparable from the pursuit of spiritual resonance with creation itself.


Deep within the Riverwilds, where ancient waterways carve through primordial terrain, the Riverkin have built an empire beneath the waves. Their architectural marvels—living dams that rival mountains in scale—stand as testaments to their ingenuity, shielding vast underwater cities from the fearsome creatures that stalk the surface world. These barriers are not mere walls, but complex ecosystems cultivated through generations of careful engineering and beast-mastery.


Though shorter in stature than most races, Riverkin possess an indomitable spirit that towers above their physical frame. Their bodies, adapted to both aquatic and terrestrial life, are dense with muscle and built for endurance. This semi-aquatic nature allows them to thrive in their unique domain, moving between the depths and shallows with equal grace.

What truly sets them apart is their extraordinary affinity for wild creatures. From the leviathans that patrol their submerged thoroughfares to the dragons they dare to domesticate above the waves, Riverkin forge profound bonds with beasts others would flee. These partnerships are not born of dominance, but of mutual respect—each Riverkin warrior learning the ancient art of beast-speaking from childhood. Their underwater cities pulse with life, where trained creatures serve as everything from transportation to defenders, creating a harmonious blend of civilization and untamed nature.


Scintillians, the luminous inhabitants of Glistfield, have forged an intimate bond with their realm’s fundamental force: Light itself. Their mastery extends far beyond mere illumination—they bend lightwaves like master weavers manipulating threads, allowing them to phase between visibility and shadow at will. This profound connection grants them insight into both the physical and metaphysical, enabling them to perceive intentions and truths that lie beneath surface appearances.


Their otherworldly appearance reflects their light-touched nature. Skin like polished moonstone and eyes of molten gold mark them as children of radiance. Most striking is their hair—appearing pure white in stillness, but erupting into cascading waves of prismatic color with every movement, as if each strand captures and releases fragments of rainbows. This dynamic display serves as both a reflection of their emotional state and a reminder of their connection to Glistfield’s luminous essence.

the map

the calendar

the stOries

Immortality or a punk band with an electric lute? For Xylo, it’s not even a question.

 

When Xylo throws away his sacred seed, he doesn’t just give up immortality; he sets something in motion he can’t take back. Fleeing to New Eden, the realm of humans, Xylo discovers a world of impossible machines, floating ships, and music that pulses with the magic of the realm itself.

He’s one step closer to becoming a balladeer punk legend. To finding his sound. To finding his people.

But he finds more than he bargained for.

Because Xylo’s music doesn’t just move crowds. Ancient spirits are binding hearts and minds across the realms, and somehow his songs are the only thing that can set them free. With his newfound bandmates at his side and a mysterious girl from the realm of Light pointing the way, Xylo steps into a destiny he never auditioned for.

He ran from one realm to find himself. He might have to save all six to keep what he’s found.

A failed apprentice. An impossible destiny. A stone that chose him anyway.

Oren wakes clutching an unfamiliar stone. Before he can examine it dark spirits drag his older brother into the ancient forest beyond the city walls, and Oren plunges in after him. The truth lies within those woods.

The stone is the key that opens the ancient trees to step between worlds. It makes him the Chosen Knight—the one destined to stand against the Verdantian, a tyrant who has ruled from the shadows for over two-thousand years.

Oren doesn’t want destiny. He just wants his brother back… and his mother alive long enough to see it. But the only way home leads straight through the destiny he’s been running from.

He found his brother. He lost his mother. Now something in the dark is wearing his father’s voice.

Oren never wanted to be the Chosen Knight. He just wanted his family. But destiny doesn’t negotiate, and in a realm where imagination is power and nightmares are weapons, he’s not getting a choice.

An enemy who’s studied his bloodline for decades has already slipped inside his mind. Every dream is a trap. Every ally might be a lie.

To save the realms, Oren will have to face the nightmares he’s mastered fleeing. Because this enemy doesn’t fight with blades. He fights with the things you love most. And the things you longed for but never had.

In the Riverwilds, weakness gets you killed, and they’ve taken everything that made him strong.

Oren crossed into the deadliest realm in Melodor chasing a legend: Leviathan, the beast no one has ever tamed. Bond with it, and the Scarlet Order rises. Fail, and the realms fall to an enemy who has never lost.

But the wilds don’t care that he’s the chosen knight. Here, titles are worthless, mercy is extinct, and honor is the only currency that buys your next breath. One by one, everything Oren has ever leaned on is taken from him until he’s left with the one thing he’s never believed worthy.

Himself.

To survive, he must let the wilds break him, then remake him. Because the legend left out the most important part. You don’t tame Leviathan.

Leviathan is the beast who tames you.

But an immortal enemy is counting on it. He’s had two thousand years to study the prophecy, and he knows the surest way to catch a legend… is to follow the boy it chose.